IrrODE tutorials
Welcome to the IrrODE tutorials.
- Tutorial 1: an introduction to IrrODE including instructions on how to set up and compile it under Windows using Code::Blocks and the gcc compiler and to create a first little demo.
- Tutorial 2: the same as tutorial 1 but for the Microsoft VisualC++ IDE instead of Code::Blocks.
- Tutorial 3: this tutorial covers installation of the IrrOdEdit plugin for IrrEdit and how to load and run a scene created with the plugin.
- Tutorial 4: in this tutorial the special features of static trimeshes, i.e. different surface materials for an object, are covered. It shows how to assign more than one material with the irrOdEdit plugin for IrrEdit.
- Tutorial 5: This tutorial shows how to create the irrOdeCar example. It gives a brief overview of creating the scene in irrEdit and making it live in a demo program.