Welcome to the homepage of
"Bulletbyte". Here you can find a couple of things I have developed in my free time:
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Irrlicht Extensions: One of my hobies is game coding (see the homepage of my games, dustbin-online.de
for details), using the Irrlicht 3D engine. For this I have made some extensions to Irrlicht which you
can download here.
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Free Opensource Programs: These are mainly little helper programs and introductions to technologies that were new to me developed
in Borland Delphi and C(++).
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JavaScript: As I maintain some homepages (like this one, see links for details) I have written some nice JavaScript
code snippets that I want to share with you, e.g. the dynamic tree you can see on the left.
If you have tried some of the things I provide on this page it would be nice to let me know, either by writing me an eMail or by signing my
guestbook.
| Bulletbyte and Dustbin::Games News |
 |
| 2011-12-25 | | bulletbyte.de: IrrOde update |
| | Finally another update of IrrOde:
- Cleanup of the IrrOde car scene
- modified the car's model
- added steeringwheel to the car
- little bugfix in IrrOdeGeomTrimesh: initial mass is now 1
|
| 2011-12-16 | | bulletbyte.de: "RoadCreator" update |
| | A new version is available online: fixed a bug in the texture settings: scale and offset of the textures are now working again. |
| 2011-12-11 | | bulletbyte.de: "RoadCreator" update |
| | A new version of the BulletByte RoadCreator is available:
- added option to control direction of basement and walls indepentent of each other
- added clone option for segments
- fixed annoying bug which could cause gaps beween segment and connection walls
|
| 2011-11-28 | | bulletbyte.de: advanceParticleSystem update |
| | I have uploaded an update for the "AdvanceParticleSystem" scenenode. It fixes an issue I've been struggling with for quite some time: in my main project (the IrrOdeCar demo of the IrrOde wrapper) the particle systems that simulate the exhaust of the cars looked strange:

This comes from the fact that the simulation is stepped, there are 60 frames per second. Between these steps the position is not updated, so the smoke is generated in these positions between. As a solution I have added two ways to solve this:
- interpolated: the velocity of the last position change is recorded and if the position is not changed an interpolation is done. There is an attribute threshold that defines the maximum interpolation time
- stepped: depending on the time the position is not changed and the velocity of the last change the new particles are emitted on a line from the current position in the direction of the new MoveDirection attribute
Here is an image of how it looks with the second option:
 |
| 2011-11-23 | | bulletbyte.de: "RoadCreator" update |
| | One more small update: updated manual and fixed a little bug with the surface that crashed the demo application |
| 2011-11-22 | | bulletbyte.de: "RoadCreator" update |
| |
- fixed bug with the segment's base offset
- added missing default textures for the ground
- modified creation of meshbuffers
- added new manual
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| 2011-11-19 | | bulletbyte.de: "RoadCreator" update |
| | With this modification the walls besides the roads do no longer have zero width. Because of this change it was also necessary to add "cornerstones" to the segments. I think I'll have to provide some manual/tutorial for this nice little program within the next days or so. |
| 2011-11-17 | | bulletbyte.de/dustbin-online.de: RSS feed added |
| | I just added a RSS feed that helps you to keep updated with the changes of my projects. |
| 2011-11-05 | | bulletbyte.de: IrrOde update |
| | Added the missing clone functionality for the new joint attributes added with the last upload + added a switch to the IrrOdeCar demo to turn the rearview monitors on and off. |
| 2011-11-02 | | bulletbyte.de: IrrOde update |
| | Some changes:
- the cars, helicopters and planes do now have a rearview camera
- modified car and plane models
- Joint events can now be prevented from being serializes
- Fixed texturing problem of roads
- Enhanced road loader
- Fixed normal problem in the road loader
- Added exhaust smoke to car (if boost is active)
|
| 2011-10-21 | | bulletbyte.de: "RoadCreator" update |
| | Fixed a huge problem with the normals of the created roads. They should now be OK, although they could take some interpolation. |
| 2011-10-11 | | bulletbyte.de: IrrOde update |
| | Another little update: I fixed some issues with the roads in the IrrOdeCar demo .. well ... actually it's not a fix, just a workaround. Sometimes the ending vertices of the base of a connection are in the wrong directions. This can be fixed by modifying the number of steps in the connection. |
| 2011-10-10 | | bulletbyte.de: IrrOde update |
| | This time it's a small update, mainly to improve the cars in the IrrOdeCar demo: improved the model (does now have a V8 engine), and added some good brakes (default key: SPACE). |
| 2011-09-21 | | bulletbyte.de: IrrOde update |
| | A new version is online. This time it's a step to get a better separation between the ODE and Irrlicht. Updates to the properties of bodies and joints (at the moment Hinge and Hinge2) are now completely sent through the message queue instead of querying some parameters from the ODE. |
| 2011-09-12 | | bulletbyte.de: IrrOde update |
| | Added a differential to the cars in the IrrOdeCar demo to make them more controllable. This differential can be switched of (default key: "D") |
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Disclaimer:
The software is provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of
merchantability, fitness for a particular purpose, title and non-infringement. In no event shall the copyright holders or anyone distributing
the software be liable for any damages or other liability, whether in contract, tort or otherwise, arising from, out of or in connection with
the software or the use or other dealings in the software.