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Welcome to the homepage of "Bulletbyte". Here you can find a couple of things I have developed in my free time:
If you have tried some of the things I provide on this page it would be nice to let me know, either by writing me an eMail or by signing my guestbook.
 
Bulletbyte and Dustbin::Games News
2010-07-30 | dustbin::games: stunt marble racers
 Just a little cosmetic change: added a progres bar I found in the Irrlicht forum to show the level loading progress.
2010-07-26 | bulletbyte.de: IrrOde update
 Finally I managed to get rid of the memory leak I introduced almost a year ago. The current version doesn't leak at all (at least no leak was observed when using the IrrOdeCar demo).
2010-07-26 | dustbin::games: stunt marble racers
 New version linked to the leakless version of IrrOde. If you observe the program with the task manager you will notice that the memory usage does still increase, but this comes from the recording feature.
2010-07-17 | bulletbyte.de: IrrOde update
 Fixed a little bug in the selection of objects in the IrrOdeCar demo: it now works for all objects that can be removed.
2010-07-15 | dustbin::games: stunt marble racers
 Another bugfix with the replay system: it does no longer crash, even if you try to watch a second replay. I also added a "pause" function which can be toggled using the "Space" key.
2010-07-14 | dustbin::games: stunt marble racers
 Fixed a bug in the replay mode caused by the modified event handling in IrrOde. Replay does now work again.
2010-07-11 | bulletbyte.de: IrrOde update
 Fixed methods to remove objects from a scene created with the "IrrOdEdit" plugin and added the possibility to remove parts of the scene to the IrrOdeCar demo.
2010-07-11 | dustbin::games: stunt marble racers
 
  • fixed bug with network game. It was not working for the last two or three versions due to modifications in the IrrOde message queue
  • added a special "netbook" mode. This was necessary because the bottleneck in my netbook was not the graphics chip (Nvidia ION) but the processor that has problems calculating the phyics of complex levels
2010-06-28 | bulletbyte.de: IrrOde update
 
  • added a flag "updateGraphics" to CIrrOdeBody. With this flag you can disable the automatic update of the graphical representation of an ODE body. This is useful for "dummy bodies" that are just used to have more than one joint connect two bodies (e.g. a slider and hinge for a car's wheels)
  • added a "collision group" value to CIrrOdeGeom. Geoms with the same value not equal to zero won't collide. Useful for dummy bodies, e.g. to make sure the car's wheels don't collide with anything else of the car
2010-06-22 | bulletbyte.de: IrrOde update
 Another small update: you can now specify a name for the parameters of bodies and reuse them with other bodies (there is a "useDefined" flag). This feature is available in the IrrOdEdit plugin.
2010-06-20 | bulletbyte.de: IrrOde update
 
  • fixed some nasty bug with CIrrOdeJointSlider and joints in general
  • removed deprecated and unused geom parameter "isSurfaceMaster"
  • added some ODE functions to CIrrOdeBody, IIrrOdeDevice and it's implementations
  • improved the IrrOdeMarble and the IrrOdeCar demo
  • updated IrrOdEdit project
2010-06-20 | dustbin::games: stunt marble racers
 Little update without new functionality: moved the project to the Code::Blocks 10.05 IDE and to the latest IrrOde wrapper.
2010-06-15 | bulletbyte.de: IrrOde update
 Added a XCode project to the zip file. Thanks to bluecat from the Irrlicht forum for providing this.
2010-06-10 | bulletbyte.de: IrrOde update
 
  • moved the Code::Blocks project to Code::Blocks 10.05
  • remove some old methods
  • some "const" adaptions for the latest gcc
  • added implementation of the set and get methods for the world's ERP and CFM to CIrrOdeWorld
  • fixed a bug in CIrrOdeAeroDrag for reverse moving objects (it's not a real fix but a workaround)


I also started a project for IrrOde on sourceforge.net where you can always access the latest code of IrrOde, often before a new version is available for download on bulletbyte.de: http://sourceforge.net/projects/irrode/
2010-06-03 | bulletbyte.de: IrrOde update
 
  • added new event CIrrOdeEventProgress which is posted after each initialization step
  • added CIrrOdeSceneNode::initPhysics implementation (posting CIrrOdeEventProgress events)
  • made sure CIrrOdeSceneNode::initPhysics is called from all initPhysics methods
  • updated project files for new event

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The software is provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, title and non-infringement. In no event shall the copyright holders or anyone distributing the software be liable for any damages or other liability, whether in contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.

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